Tuesday, 4 May 2010

Lightening 2.0

Hi Everybody - over the weekend I've been hard at work reworking the entire shot in Maya 2010. A real pain in ma ass but its had some payoffs in as much as I've managed to fine tune my technique better now. All of the electricity is now keyframed and animated accordingly and on Wednesday we'll be going through and adjusting the lights as required. I've already added a subtle lighting setup to the scene as well to lift it more. I've also added sparks to the grabber when hit and will be adding sparks to the ceilling lights tonight. I will also be posting a complete 'Behind a Sequence' Tutorial on my own domain later this week for all those interested in the techincal crap behind this sequence and all the settings required.







5 comments:

  1. Thanks man, wait till you see the hardware sparks composited in on Wednesday. If Lewis and I can do all the camera work for the shot this Wednesday we can start rendering the lightening and occlusion passes on the farm this week while I work on the Melon Dodge sequence.

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  2. would be nice yeah hehe. im gunna finish of my guard reach today hopefully try make it looks a lil nicer. hehe after my lunch that is lolz

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  3. Looks wicked sweet man. I've finished the animation of the guard dodging. I'll post it up on here first, then A-Drive.

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  4. No problem. Will start work on that tomorrow. Awesome sauce. Finalising sparks for lightening this evening.

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