Wednesday, 31 March 2010


Right as of now there are two second years that are definitely on board. Fahran and Marios. Both are very enthusiastic and very welcome. Clym said he wants to animate but that will come later as he currently has his hands full with rigging for WACK'D!

Marios came and showed me his UV unwrapping today. I have no idea what they were supposed to look like so Ash took a look and said it was goooood!

We do need some animators and lighters though!

Tuesday, 30 March 2010

Patches Rig Update

In the wake of my aim to get the vast majority of the rigging done before next tuesday, a task that will put me in the hospital I have finished the rig (unbinded and unweighted) for Patches.

Today I spent all day on the rig for the guard. Tomorrow hopefully We will get the blend shapes, which Lewis has finished, applied to the model then we can begin the texturing thanks to the efforts towards the UVs on Farhan's behalf. After that I can begin the weighting process and best case scenario: Guard finished on Wednesday.

What we have already..

today i took a look at all the assets that we already had made by our members. some model assets are made too high poly for what it is. Josh L's model of the apple is really good. but i just think that there are too much un-necessary vertices that is needed. so i went in and re did the apple.

Guard and Patches' Blendshapes!

Hey Guys I did all of the guards blend shapes, and a quarter of patches'. My computer was on the fritz so you'll have to settle for these renders!

Walker blend shapes

These are some of the blend shapes for walker as you cam see. Still more to come, but here hope y'all digs. Any criticsim will be much appreciated.

Monday, 29 March 2010


Right we had a meeting with Dan today.

I hope everyone remembers what they have to do for next Monday. I want to see some progress on Wednesday.

To any second years that are taking a gander at the blog, your due in date for the tests is Wednesday. You can either give me the files on Wednesday or post them on the public folder.

The walk test on walker

Hey guys Neil here tee hee hee! This is my 1st walk cycle on walker....I know I know major tweaking is needed but I want you ladies to see how I'm progressing. Keep you skirts up for daddy because more is coming, youuuuuu minx's.

Sunday, 28 March 2010

Guard Blend Shapes!

I've done some Blend Shapes for the Guard. It's on my Blog. I would like some feedback!

Thursday, 25 March 2010



Wednesday, 24 March 2010


We pitched to the second years on Tuesday and, apart from a horribly delivered pitch from myself, we had quite a good turn out. I've emailed some of them and will finish off emailing the rest soon. I've seen some of their work and it's pretty impressive, some extremely so.

Basically I want to create a folder for them in the public folders. In there I want an environment, some assets (for texturing and lighting), the character models (for uv mapping) and a rigged model of Breadbeard (for animators).

From there, they can do some tests and we can see if they are up to the challenge.

The Scenes and their Difficulty

Pirates of the Produce scenes...

1) Opening Pan
2) Guard sips drink
3) Guard starts moving
4) Storm outside
5) Guard startled
6) Torch rolles across floor and lights up display
7) Guard spots cereal
8) First pan-drop
9) Box aura
10) Guard zoom-drive towards display
11) Pull Up at display
12) Guard reaches for cereal
13) Reach profile
14) Guard has idea
15) Claw grabs cereal
16) Lightning strike
17) Zap profile
18) Zap angle
19) Cut out zap
20) Lights up
21) Zap stop
22) Turn around
23) Breadbeard reach
24) Breadbeard Pull out profile
25) Guard gasp
26) 350 Breadbeard / Walker & Patches pull out
27) Rising fear
28) "Walker!", "Patches!"
29) Guard head shakes in fear
30) "He's got our treasure"
31) "Listen lad"
32) Guard scared
33) "Wotcha say?"
34) Guard screams and zooms away
35) "He's getting away Captain"
36) Corner chase
37) Guard look back
38) "FIRE!"
39) Patches picks up melon
40) Patches hands melon to walker
41) Walker fire's cannon
42) BAY watermelon shot
43) "Current ammo insufficient"
44) Patches notices Beardbeard and Walker looking at him
45) Patches fires from cannon
46) Guard ducks, Patches flies over him
47) Patches screams at screen
48) Patches Wall smack
49) "I got's to do everything!"
50) Slo mo jump
51) Breadbeard lands
52) Breadbead rise
53) Breadbeard unsheathe sword
54) Sword clash
56) Sword fling
57) rope holding ship to trolley cut by sword
58) rope drop
59) Boat flies upwards off trolley
60) "Uh oh!"
61) Boat lands head first towards Breadbeard and Guard
62) "Lets get Lost"
63) Clunky wheel
64) Guard revealed
65) Drive by
66) Guard stare
67) Cereal pan
68) Guard stare 2
69) Cereal aura
70) Guard smile
71) Drive down
72) Last reach
73) Turn around

Green = EASY shots (24 scenes)
Blue = MEDIUM shots (27 scenes)
Red = DIFFICULT shots (22 scenes)

Tuesday, 23 March 2010

Breadbeard, Patches, Walker & The Guard

I figured I'd do a scene involving all the characters. I only guessed at their sizes compared to each other and these models aren't the 100% finished versions, but at least you can tell which character is which...

Breadbeard almost done...

Here he is... Breadbeard in all his glory (mostly)...

Monday, 22 March 2010


Right guys.

It's official, we have to work our butts off. I chatted with Dan and we need to employ second years to help with almost everything.

Ash, it's unrealistic to think you can texture the whole film by yourself so I'm trying to get another UV, texturer, possibly two.

We could possibly do with a rigger.

We also need someone to help with the lighting.

Finally we need a load of animators. They have to be good but we need a lot. We have 70 shots!

I'm pitching to the second years again tomorrow so hopefully, my award winning personality could possibly attract them to the film.

If I get the second years it does not mean that we can relax. We will have to work our behinds off.

On a lighter note, if all goes well the film should be not awful....which is good.

Sunday, 21 March 2010

Lazy FatBwoy Grabber WIP

Hi Everyone. I was assigned the task of modeling the Lazy FatBwoy Grabber 3000. I've modeled it based on the image emailled to me by Joshua Longmoor. I've kept the detail moderate and will add additional detail using MudBox 2010 to create a high-res normal map. Here it is guys - enjoy!

Saturday, 20 March 2010

Patches Update

Patches! I updated him the other day, then Tom and I worked on him on Friday. Today I gave him some fingernails and tweaked some of the verts. He's looking pretty good. For some reason I couldn't mirror him though, my computer was being really bad!

Friday, 19 March 2010

Pickpocket Lipsync Playblast.

Still not very happy with it, but I feel that the rig is limiting what I can do in terms of adding to the animation. Let me know what you guys think.

Facial Rigging - Walker

Okay Guys, i've been rigging walkers face.. it is LONNGG.. but this is what its able to do so far.. move his jaw, eyes.. tongue.. blend shapes is the next stage.

just some pictures and video attached>

Thursday, 18 March 2010


I was working on little patches' face today here is how he looks! hopefully fully finished tomorrow!

Tuesday, 16 March 2010



Animation Test

Here a little test animation I did for walker. Took about an hour and a half.

Monday, 15 March 2010


Hey Guys. I was unhappy with the old flat colour of the eyes so I decided to change it. I created an eye texture in photoshop and applied it to our finished guard model which tom and I completed today. Apart from the tacky lighting it doesn't look too bad.

Sunday, 14 March 2010


This is optional for Keith!

Patch_ v1

okay guys here is Patch so far. I left the hands long so we can add the extra division for bending and stuff. the face aint looking too much like the concept. but its just my first attempt. hope its okay. need to touch up on it a bit further. all comments are welcome =D

Saturday, 13 March 2010

Animation Test

Hi guys.

Sorry for the late post. Please see the playblast. I'm very open to feedback.


Hey all here's the guard. Tom and Myself (mainly Tom) have been working on it. Today I made his belt buckled, hat emblem and buttons. He's looking pretty there!

Friday, 12 March 2010


Hey man, Try and get the Patches model done for monday dude!

Ok man?

Thursday, 11 March 2010


Here's the animatic with some rough sound and music (in no way representative of quality of the final piece)

Pull Out Solution

this is just a quick test of the pull-out effect using the lattice tool.

Wednesday, 10 March 2010


With some help from, Dean, Tom, Sarah, J.B and Dan...I got the 3d model in a pose for Jared. I was amazed that Josh's Apple was perfectly in scale with Walker. Good Job Dude and the apple looks sweet. This is kind of a test because I want to put the characters in more dynamic poses...and also have all of them. Can't wait to see what this looks life in real life!

Paul: Alive

I've been ill this week due to food poisening; that teaches me a lesson from eating "told" scrap meat at a break during my restaurant shift. Damn them...

But in other news things are not going good with me; and if I intend to catch up with you guys I would like someone to help work with. Louis already knows about this but its been long enough already and the more weeks I waste; the worst it gets.

I try to come in Thursday//Friday, but I really do need help. I've never been like this before...

I think Ashley is working on the environment with me (well he's done more than I have done), maybe we could work on the supermarket a bit more to make sure everything is fine?

Also I try and get some textures done THIS time. Oh and one last thing, Louis I need your email; I hate to post on this blog about these messages but I always forget to ask. It would help, thanks

LighteningTest RnD

Hi - I've finally finished the lightening test in scene using Lewis's camera moves. As you can see my concept works in practice and now can be used effectively for the final scene.

Tuesday, 9 March 2010



Walker update...

Today I went about continuing to work on Dean's absolutely awesome model of Walker. I can say that Walker is now the closest to completion. Good work Dean on making the model, good work Lewis for... sitting behind me directing and beating me everytime I do something wrong ¬_¬




Monday, 8 March 2010

The new Torch

Well here it is guys the torch is more or less finished now, if there are anymore designs you think that needs to made....please tell me....don't be shy. I did the extruded surfaces alone the shaft of the pe- I mean torch, for a better grip even though we never see the guard hold on to it. But anyways here it is. BRING ON THE NEXT JOB!!!

Sunday, 7 March 2010





hugs n kisses x