Showing posts with label Rigging. Show all posts
Showing posts with label Rigging. Show all posts

Saturday, 3 April 2010

Breadbeard Rig complete...

Right, now Breadbeard's rig is complete, all that remains is the weighting and the final jiggle deformer...

This guy holds the record of most annoying to rig, partly because of having to fix the typology of the model and the frequent buggering up of the skeleton, IKs and clusters which caused me to have to go back over the rig bout 5 times and redo it 3 times over the past week, very frustrating but I did it none the less...

Friday, 2 April 2010

PATCHES COMPLETE!

Hey Guys I finished Patches' blend shapes! Uhhhhhhh It works now onto Breadbeard!

Tuesday, 30 March 2010

Patches Rig Update

MONDAY 29TH MARCH
In the wake of my aim to get the vast majority of the rigging done before next tuesday, a task that will put me in the hospital I have finished the rig (unbinded and unweighted) for Patches.




TUES 30TH MARCH
Today I spent all day on the rig for the guard. Tomorrow hopefully We will get the blend shapes, which Lewis has finished, applied to the model then we can begin the texturing thanks to the efforts towards the UVs on Farhan's behalf. After that I can begin the weighting process and best case scenario: Guard finished on Wednesday.

Guard and Patches' Blendshapes!


Hey Guys I did all of the guards blend shapes, and a quarter of patches'. My computer was on the fritz so you'll have to settle for these renders!