I've started to play with smoothing the body of the vehicle and also started creating some ClearCoat shaders for it. The shader is recombinant two-tone based on the light differential bias. The three-tone (blue-green-red) shader whose output colour is linked into a Studio ClearCoat node bias (computation = final result = f(index of refraction) * scale + bias (where f(index of refraction) is the Studio ClearCoat computation with index of refraction as input)). By the way the seat is ochre leather for added comfort.
Sunday, 3 January 2010
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