In total over 48 lightening dynamic strikes were used to create the effect we needed. To match the movement of the lightening to Tom's animation I parented each of the lightening control points to a bone. In this way where ever the bone, the lightening follows. I also keyed all of the lightening strikes to follow what was required from the shot sequence.
Friday, 30 April 2010
Lightening RnD
I've not written in a long, long time but I'm hitting back with a massive upload of intel. First off I finally received the final environment, which comes in at a massive 220,000+ polygons. I had to first off get non-essential objects into different layers, so that I could even manipulate the model environment. I imported the awesome animation created by Tom, and then positioned it into the right place on the environment.
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Oh hell yeah, nice lighning effects especially the ambient lighting.
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