Monday, 5 April 2010
Sunday, 4 April 2010
Walker Blend Shapes 3 UPDATE
Walker Blend Shapes 3


The three images aboveshow walker's mouth closed. his blend shapes I believe are nearly done, got 23 so far. I suspect that his teeth are gonna producea bit of a problem. They might have to be thinned out maybe, dunno. All I know is I goota do him smiling with his mouth closed.

The rest of the eyebrow expressions are showed here. I also been thinking since (correct me if I'm wrong) Walker has only one line 'He's getting away captain' and he's only in shot like 3-4 times one where his face but only his and breads legs are shown. He doesn't need as many blendshapes as the others does he? Just a thought.Saturday, 3 April 2010
further character updates
GUARD: Finished his rig, Lewis done his blend shapes and inserted his tougne blendshapes to. Currently being weight painted by Mu Li. Will need to apply jiggle deformer to his chin, arms and belly after weighting is done.
PATCHES: Finished rig, Lewis finished his blendshapes and inserted his tougne blendshapes to. Awaiting weight painting. Jiggle deformer on hair needs to be applied after weight painting.
BREADBEARD: Finished rig and awaiting blend shapes. Need to apply final jiggle deformer.
WALKER: Finished his skeleton and begun to make his rig, should be done by tomorrow hopefully
Im hoping to make the deadline of tuesday to get all characters rigged and 2-3 (or even all) of them weight painted and blend shaped.
PATCHES: Finished rig, Lewis finished his blendshapes and inserted his tougne blendshapes to. Awaiting weight painting. Jiggle deformer on hair needs to be applied after weight painting.
BREADBEARD: Finished rig and awaiting blend shapes. Need to apply final jiggle deformer.
WALKER: Finished his skeleton and begun to make his rig, should be done by tomorrow hopefully
Im hoping to make the deadline of tuesday to get all characters rigged and 2-3 (or even all) of them weight painted and blend shaped.
Breadbeard Rig complete...
Right, now Breadbeard's rig is complete, all that remains is the weighting and the final jiggle deformer...
This guy holds the record of most annoying to rig, partly because of having to fix the typology of the model and the frequent buggering up of the skeleton, IKs and clusters which caused me to have to go back over the rig bout 5 times and redo it 3 times over the past week, very frustrating but I did it none the less...
This guy holds the record of most annoying to rig, partly because of having to fix the typology of the model and the frequent buggering up of the skeleton, IKs and clusters which caused me to have to go back over the rig bout 5 times and redo it 3 times over the past week, very frustrating but I did it none the less...
Friday, 2 April 2010
Walker Blend Shapes 2


Some more Walker blend shapes. I think I'm nearly done, I got this sort of pouting of the lips thing going on, I'm not sure if I have to do him snarling.


UPDATED: I went back in and worked on trying to get that pouting right, man what a pain. This is the best I could get it, messing with it anymore would just mess up the geometry.Thursday, 1 April 2010
FIRE!!!!!!!!
ok this took me just over 2 hours to do not bad...... Graph editor was not touched in this!. this was just to test my skills again with lip sync. the body animation was just of the spot work and is in no way the final look or quality. Hope you all like it its not to bad...... hehe. hopefully we can get final character actions scripted which will help when we come to animating this beast!!!!
Wednesday, 31 March 2010
SECOND YEARS!
Right as of now there are two second years that are definitely on board. Fahran and Marios. Both are very enthusiastic and very welcome. Clym said he wants to animate but that will come later as he currently has his hands full with rigging for WACK'D!
Marios came and showed me his UV unwrapping today. I have no idea what they were supposed to look like so Ash took a look and said it was goooood!
We do need some animators and lighters though!
Marios came and showed me his UV unwrapping today. I have no idea what they were supposed to look like so Ash took a look and said it was goooood!
We do need some animators and lighters though!
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