Right, now Breadbeard's rig is complete, all that remains is the weighting and the final jiggle deformer...
This guy holds the record of most annoying to rig, partly because of having to fix the typology of the model and the frequent buggering up of the skeleton, IKs and clusters which caused me to have to go back over the rig bout 5 times and redo it 3 times over the past week, very frustrating but I did it none the less...
Saturday, 3 April 2010
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nice wigging there tom mc mus
ReplyDeletejust a note and im sure u darn well know this already but before rendering out your animations turn OFF the visibility of the knee and elbow pole vector contraints as poly objects will appear in the scenes and e gad not so good. I know, i know, its a silly but so obvious thing to miss when sending stuff off to render.