After a week of trying and trying and with aid from JB and Lewis I was able to get a smooth blocky style to go with the model of Breadbeard...
Below are some images of Breadbeards legs, head and hands with a bevel on the edges to give it a blocky look and them smoothed to give it more detail...
I dont think the bevel tool is used to give a mesh a more blocky look. The bevele tool used on a polygon surface, which create more realism by smoothing the edges. But still you made it look blocky so its all good
AWESOME SAUCE!
ReplyDeleteYo man that's dope, specially on his dome. Might have to pick your brains about that bevel tool next time I'm in college.
ReplyDeleteI dont think the bevel tool is used to give a mesh a more blocky look. The bevele tool used on a polygon surface, which create more realism by smoothing the edges. But still you made it look blocky so its all good
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